Properties
accessibilityId
accessibilityId: number = null
accessibilityPriority
accessibilityPriority: number = 2
accessibilityText
accessibilityText: string = null
align
align: number = Align.TOP_LEFT
autoExpand
autoExpand: boolean = false
autoReduce
autoReduce: boolean = false
bitmapCache
bitmapCache: BitmapCache
cacheCanvas
cacheCanvas: HTMLCanvasElement | Object
characterCase
character
Case: Case = Case.NORMAL
children
children: DisplayObject[]
compositeOperation
compositeOperation: string
debug
debug: boolean = false
fillColor
fillColor: string = "#000"
filters
filters: Filter[]
font
font: string = "belinda"
height
height: number = 20
hitArea
hitArea: DisplayObject
ligatures
ligatures: boolean = false
lineHeight
lineHeight: number = null
loaderId
loaderId: number = null
maxTracking
maxTracking: number = null
measured
measured: boolean = false
minSize
minSize: number = null
missingGlyphs
missingGlyphs: any[] = null
mouseChildren
mouseChildren: boolean
mouseEnabled
mouseEnabled: boolean
numChildren
numChildren: number
overset
overset: boolean = false
oversetIndex
oversetIndex: number = null
oversetPotential
oversetPotential: boolean = false
renderCycle
renderCycle: boolean = true
rotation
rotation: number
singleLine
singleLine: boolean = false
snapToPixel
snapToPixel: boolean
strokeColor
strokeColor: string = null
strokeWidth
strokeWidth: number = null
tickChildren
tickChildren: boolean
tickEnabled
tickEnabled: boolean
tracking
tracking: number = 0
transformMatrix
transformMatrix: Matrix2D
width
width: number = 100
Static suppressCrossDomainErrors
suppressCrossDomainErrors: boolean
Draw baseline, ascent, ascender, and descender lines