Properties
accessibilityId
accessibilityId: number = null
accessibilityPriority
accessibilityPriority: number = 2
accessibilityText
accessibilityText: string = null
autoExpand
autoExpand: boolean = false
autoReduce
autoReduce: boolean = false
bitmapCache
bitmapCache: BitmapCache
cacheCanvas
cacheCanvas: HTMLCanvasElement | Object
characterCase
character
Case: Case = Case.NORMAL
children
children: DisplayObject[]
compositeOperation
compositeOperation: string
debug
debug: boolean = false
fillColor
fillColor: string = "#000"
filters
filters: Filter[]
flipped
flipped: boolean = false
font
font: string = "belinda"
hitArea
hitArea: DisplayObject
initialOffset
initialOffset: number = 0
initialTracking
initialTracking: number = 0
ligatures
ligatures: boolean = false
maxTracking
maxTracking: number = null
measured
measured: boolean = false
minSize
minSize: number = null
missingGlyphs
missingGlyphs: any[] = null
mouseChildren
mouseChildren: boolean
mouseEnabled
mouseEnabled: boolean
numChildren
numChildren: number
overset
overset: boolean = false
oversetIndex
oversetIndex: number = null
oversetPotential
oversetPotential: boolean = false
renderCycle
renderCycle: boolean = true
rotation
rotation: number
snapToPixel
snapToPixel: boolean
strokeColor
strokeColor: string = null
strokeWidth
strokeWidth: number = null
tickChildren
tickChildren: boolean
tickEnabled
tickEnabled: boolean
tracking
tracking: number = 0
transformMatrix
transformMatrix: Matrix2D
valignPercent
valignPercent: number = 1
Static suppressCrossDomainErrors
suppressCrossDomainErrors: boolean